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The organizer area

Everything you do as the person running a league happens under Organize. Pick a season there and you get six tabs across the top — Players, Competition, Sharing, Settings, Discord and Recap. This page is the map: what lives on each, and where to go for the job you actually have.

Only organizers see any of it. Anyone can start a league, and whoever creates one runs it; you can add other organizers to share the work.

The number on the Organize link in the top bar is your alerts: quest claims from players waiting for your approve/reject, counted across every season you run. The Organize page shows a bar leading to the Alerts inbox, where you work through them in one place — including claims from seasons in archived leagues, which otherwise have no page of their own.

The organizer Competition tab with the six-tab bar above it, holding the schedule, the finals bracket and match history.
Organize → a season → Competition, the tab a season is actually run from.

The six tabs

Players

The roster and how people get onto it — the season join link, any pending requests waiting on your approval, each player's details, and the groups you can sort them into to steer who plays whom. At the bottom, the season's organizers.

Competition

The games themselves: generate or edit the schedule, run finals, correct a result in the match history, and manage awards and quests.

Sharing

Everything the outside world can see — the public season page, its custom link, whether the league is listed in the public directory, the banner, and the player packet. Also the two shortcuts into Discord and Recap.

Listing is the master switch. With it off, nothing about the season is readable signed-out — including the weekly recaps, whatever the Recap tab's own publish setting says.

Settings

How the season is scored and run: points, rounds, tiebreakers, faction rules. Also cloning the season into a new one, and the danger zone that deletes it.

Discord

Connect a channel with a webhook, auto-post results, post the standings on demand, and switch on the weekly digest.

Recap

The weekly write-up: whether an AI writes the lede, the scene the season is played under, whether the archive is public, and a preview button.

Saying something about a round

On Competition, every round in the schedule has a button beside it — Set on a round you have never written anything for, Edit once it holds something. Two fields there are yours to use however your league wants:

Finals rounds take the same two fields, under the bracket on the same tab. They are stored separately from the regular season, so "Round 1" of your league and "Finals · Round 1" can be named different things.

Both are optional, and either can be set on its own. With round ops switched on in Settings, a third field names the round's op in your game's own word — the Crit Op in Kill Team, the mission in 40k, the battleplan in Age of Sigmar — and players see it beside the round on their matches and the standings timeline. In Kill Team the app also counts it, for the Crit Op win-rate table. Keep the op there and everything else in the note.

Running a season with someone else

At the bottom of Players, Organizers lists everyone who can run the season. The league owner can add a co-organizer two ways: pick someone who has played in the league from the list, or press Create invite link and send it to anyone else — a store owner, a helper who doesn't play. The link works once and lasts seven days; they open it while signed in and accept.

A co-organizer can do everything on these six tabs for that season. While it is the league's newest season they can also change the league's banner and sponsors and start the next season — and whoever starts a season becomes an organizer of it. Otherwise it is set per season: nobody carries over to the next one unless you add them again. Being an organizer does not put anyone on the roster or in the standings. Only the league owner adds or removes organizers; a co-organizer can step down themselves.

Which tab do I want?

The order it's usually done in

  1. Settings — scoring, rounds and tiebreakers, before anyone plays.
  2. Players — share the join link, approve who turns up.
  3. Competition — generate the schedule once the roster has settled.
  4. Discord and Recap — connect the channel and decide whether the league gets a written weekly recap.
  5. Sharing — publish the season page if you want people outside the league to follow along.

None of it is locked in. Scoring can change mid-season (the table recalculates), players can join late, and the schedule can be regenerated or edited by hand.

Going deeper

Each of these has its own guide: creating a league, invites and join codes, player groups, standings and tiebreakers, quests, awards, sportsmanship, and Discord and the weekly recap.